Armies and governments habitually stage war games before embarking on a high-risk campaign like the war ignited by the US and Israel against Iran. The precise reasons for this offensive, as well as its operational plans, remain obscure. From a culture of careful planning and war gaming, we have now shifted to the gamifying of war. The messaging from the White House and the Pentagon uses the imagery of video games – Call of Duty and Grand Theft Auto are among the favourites. Footage of strikes on sites and cities across Iran is overlaid by gaming soundtracks with “Wham!” and...